games
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This page contains games, programs, and design documents I've created over the years. The game design documents describe the basic gameplay mechanics, stories, and other important elements that make up each of my game ideas. Please be respectful and don't steal my designs. If you really like what you see, please give me a call and lets talk.

   
AerobaTricks!

AerobatTricks
2011 - Design Document

Designed for use on mobile devices, AerobatTricks allows you to use your mobile device as the plane's control stick to fly your aerobatic plane through as many rings as possible while avoiding obstacles in the foreground and background while attempting to get the highest score.

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PDF | 351 KB

   
Legendary Skies

Legendary Sky
2009 - Design Document

This is a SHMUP game design document I created for Jade Vault Games for release on the XBox Live Indie Games platform. The game is a horizontal SHMUP set in a fictional post-WWII arena. The horizontal gameplay iscombined with an inventory purchasing system and unique Ace skills for each pilot. These two elements make each playthrough unique and gives player's a variety of options.

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PDF | 342 KB

   
Ultimate Pillow Fight

Ultimate Pillow Fight
2010 - Design Document

This game is designed to be a casual game on the XBox Live Indie Games platform utilizing Project Natal. The Natal hardware will allow the player to participate in an interactive pillow fight with Xbox Live friends and AI opponents. Motion tracking technology will be used to observe the movements of the player in real life, and will then interpret those into on-screen actions.

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PDF | 181 KB

   
Dave's Day

Dave's Day
2009 - Design Document

[Still In Progress]
Help Dave get through his crazy day. This game combines multiple genres together to form a fun minigame adventure on the XBox Live Indie Games platform.

The concept is to help Dave get through the ordinarily mundane tasks of everyday life by revisiting them as different game genres. This game combines these genres together in a successive pattern.  Each segment of Dave's life will be played as a different kind of game, be it a puzzle game, adventure game, or platformer.

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PDF | 194 KB

   
Pac Poring

Pac Poring
2004 - PC Game

DigiPen Summer Workshop, 2004. This is where I learned the basics of coding. It was also where my team and I created this masterpiece of gaming...Pac Poring. A simple PacMan clone the three of us made using the development software available to us at the workshop.

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ZIP & EXE | 2.3 MB

   
Poring Screen Saver

Poring Screen Saver
2004 - Screen Saver

This was also a creation at the DP workshop. At the time I was only able to make it work in 16bit color mode. It's Windows 98 and XP compatible.

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SCR | 495 KB

 
 
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